_template
%%page_title%% Level %%content{1}%%
%%content{2}%%
Level %%content{3}%% +%%content{4}%% %%content{5}%% gp Level %%content{6}%% +%%content{7}%% %%content{8}%% gp
Level %%content{9}%% +%%content{10}%% %%content{11}%% gp Level %%content{12}%% +%%content{13}%% %%content{14}%% gp
Level %%content{15}%% +%%content{16}%% %%content{17}%% gp Level %%content{18}%% +%%content{19}%% %%content{20}%% gp
Item Slot: %%content{21}%%
Enhancement: %%content{22}%%
Critical: %%content{23}%%
Property: %%content{24}%%
Power{ %%content{25}%% }: %%content{26}%%. %%content{27}%%

%%page_title%% Information

%%content{28}%%

====
Item Level
====
Brief item description / flavor
====Item Entry First Level
====
First Level Enhancement
====
First Level GP Value
====
Item Entry 2nd Level
====
2nd Level Enhancement
====
2nd Level GP Value
====
Item Entry 3rd Level
====
3rd Level Enhancement
====
3rd Level GP Value
====
Item Entry 4th Level
====
4th Level Enhancement
====
4th Level GP Value
====
Item Entry 5th Level
====
5th Level Enhancement
====
5th Level GP Value
====
Item Entry 6th Level
====
6th Level Enhancement
====
6th Level GP Value
====
Item Slot (Or Consumable, Weapon Type, etc)
====
Enhancement Bonus and to which stat (Armor = AC, Weapons / Imp to Attk/Dmg, and Neck to Will, Ref, and Fort - looks like this: 3 AC, 2 to attacks and damage, 4 to Fort, Ref, and Will defenses.)
====
Critical Bonus (None if no bonus is givin - most non weapon items will have none)
====
Passive Property
====
Item Power Type Keywords (None if no power, or untyped)
====
Item Power activation action cost (None if no power; Free, Minor, Move, Standard)
====
Item Power description (Blank if none)

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